Thursday, September 29, 2016

The Goddess of Portals for Role-Playing Games

 This portal role-playing book follows the path on the elemental wheel of the polarity of salt, as well as the powers of venom. To begin this saga of Necro portals, we must recognize the deity responsible for the creation of the first necromancer's portal. Mural is her name. 

Murol is the goddess of portals in the Nine Portals RPG Necroverse. This deity is the link in a growing chain of portal lore which bridges the gap between fantasy and technical details in role playing with portals. Read the Lore and Introduction to this marvelous new addition to the role-playing fantasy world:

Teleportation technology is man's greatest triumph over the realms. Wielding the power of the gods, man has now claimed a new frontier beyond the space/ time continuum. A new era of quasi-worlds and virtual realms has made it possible for humankind to reach up into the higher planes of existence in a parallel [multi] dimensional construct known to the high-tech civilizations as a slip-gate. 

All the wonders of the universe are now open to humanoids of all races [and other species]. But, alas, so are the horrors of the deepest and darkest abysses in the ultimate void. 

Our first unforeseen consequence of this portal technology begins with the story of Talos. 

Above is my first printout and sketch of the portals manual for necromancers. The title is Necro Portal RPG: The Goddess of Portals. 

In this wondrous volume on role-playing with portals, Necro Portal takes us into the dark realms wherein all fantasy characters are subject to the laws of diabolical technology, insidious magic, and sardonic sorcery. Whereas most of Nine Portals books are presented in an open-ended fashion, featuring the multitude of portals and portal constructs, this particular volume is truly for the necromancer character and the game master who delves in the darker corners of role-playing games. 

Read this first volume of Necro Portal, and learn how Murol turned away from the All-Father, Alu, his son and the King of the Golden Age, Gygatherion, and betrayed even her mother, the goddes Venom, for immortality and power. This is a manual for strategically placing necro portals and networks of diabolical portals in a fantasy adventure game, as well as a lush volume of lore about the goddess of portals. 

Available on Amazon Kindle... 

Friday, September 9, 2016

9 Portals Cards and Miniatures

Conceptualizing the next stage of Nine Portals/ 9Portals Role-Playing Enhancements. Currently suggesting project to prospective partners in the same publishing industry. Michael D. Miller has created some excellent work in the role-playing publication industry, and Nine Portals is interested in collaborating on some new game concepts.

The following is a sample page of what 9Portals RPG would like to do.

Now, as this information has been around for some time (several years now), the concept isn't entirely new. What we're really interested in is bringing good ideas (old and new) together into a medium which will expand the joyful experience of role-playing with portals and portal lore. It is this writer's belief that Nine Portals RPG can, and will, incorporate portals into the might and main of fantasy-adventure gaming.

Take this opportunity to learn about the lore and fictitious history of the portals of power! Get yourself read up with one of our books on portals and role-playing. The wiser game master will consume the latest version of 9PRPG by reading Portals Manual. Then enhance the overall game with the new Necro Portal reference guide and book of lore. The combination of these two books gives the game master a vast wealth of portals (both spells and constructs) to choose from, as well as a means of networking darker portals into a solid fantasy-adventure game. Let us not forget, that a wealth of lore and mythology makes the backbone of collaborative storytelling experience. Never fail to include this!

Tuesday, September 6, 2016

Para Portals

You heard it first from 9Portals RPG--A Para portal is a cack in the fabric of space/time due to instabilities in the environment caused by an existing portal. In essence, a chaos portal opening for an extended period of time, and over a course of many openings, could cause a temporal rift to open nearby, and within the same vicinity as the original portal of influence. A smash portal, for instance, is a very big--albeit, destructive--para portal which is caused by a time storm phenomenon. 

Para portals can be made into and cast as spells. A para portal spell makes a good getaway spell, and an excellent diversion for when the spell-caster is being pursued by enemies. This is because the para portal opens for a very temporary period of time, typically no more than one or two rounds. 

For more information on the use of portals in role-playing games, please read Portals Manual , by Thomas P. Walton, on Amazon Kindle.