Friday, November 4, 2016

Traditional RPG Portals Vs. Dynamic Elemental Portals

Read PORTALS MANUAL to empower your games with portals, and expand your repertoire in game mastering with multiple dimensional constructs. Add over 40 portals of power to your bag of tricks. Implement new vorpal weaponry in your arsenal. Inscribe new Necro elite spells into your tome of power! 


Portals—whether they function traditionally or dynamically—play an important part in the process of storytelling for role-playing games.

You detect a slight draft in the south junction of the temple, and in an alcove at the south-east corner of the oratory you can see a faint beam of light touch the head of Abraxar upon the altar of Arathor.

Typically, a game master will decide on whether to make a portal visible or to merely hint at the presence of a portal. The decision to make a portal obvious may have everything or nothing to do with the sequences of events and encounters that the game master has planned out for players. Yet, making this distinction between the obvious and elusive portal is the craft of the cunning game master. (The process of declaring a portal is predetermined in the master control document, or it may be annotated on the portals router with a simple hash mark or other indicator of the game master’s preference). Players who can see a portal may be tempted to enter the portal without having a better look around the environment. Perhaps, keeping the portal in the shadows will allow for a more likely encounter with pursuers coming up the rampart on the heels of the players.

 There are myriad reasons to consider forehand the nature of portals when plotting a router. A closed in arena, for instance, may have portals of particular elemental nature, and perhaps even a diabolic or necro portal. Warping from other elemental planes, or smashing through the locks and guards across the galaxy, monsters emerge from four towering portals (rolling d20) they attack!

In essence, portals are traditionally considered a magical passageway through space/ time between two places. For the most part, this default is largely agreed upon. Dynamic portals, however, greatly enhance the overall richness of fantasy-adventure storytelling.

Fundamentally, dynamic portals are constructs of magic which are deeply rooted in ancient lore or elemental properties. To make more sense of such diversity in portals, the entire portal system is divided into a hierarchy of greater and lesser gates.

The archetypal portals, those portals which existed in the beginning of the physical universe, are classified as Greater Portals or primordial portals. Within the category of the greater portals are the primary portals (ice/ fire/ water/ air), secondary portals (metal/ poison/ gas/ necro), and the one ultimate portal (earth).

Lesser portals are those portals which are in common use, namely variants of the traditional portal. These portals include, but are not limited to, the following categories: chaos, techno, and supernatural.

The greatest exception, and by far the most diverse of portals, is the chaos portal. While chaos portals are considered lesser portals, the power of such portals is unbound by the laws of order.

high level w/ portals both hidden and visible, by Thomas P. Walton
This means that chaos portals do not heed any laws of the greater elemental portals, and can be used to move from anyplace on one map to anyplace on the same map or any other map.

Chaos portals can act as a conduit between realms of extreme opposites, or simply teleport a wizard from his front door to the local tavern on the same map.

Diversity in portals procures consequences in game play, particularly for the player characters. There are as many mutations and psychological effects from some portals as there are various gifts and experience points awarded or bestowed upon player characters (See the original Portal Master’s Guide [Gui de Mestre Portal]).

Portals also present solutions to problems. Consider their myriad uses.

A necro portal, for instance, may act as a gateway to the deceased spirits with knowledge of hidden treasure rooms.

Mylia places the urn containing the ashes and bone of bygone king Ashram on the alter before a 9’ black mirror standing in the center of the chamber. A smoky mist rises from the urn, and without warning a grim and ancient face forms on the black mirror. Aritole pores over a book written in an arcane language, when his cry of “ah-hah!” startles everyone. “I’ve found the name of the long dead steward of Kryarthenon!”

While the necro portal in this example merely summons the souls of the dead into a vessel, there are far other uses for necromancy in role-playing adventures. For instance, the infamous necromancer elite has been building a series of doors between strategic areas for an undead strike on the town of Caladrake or some other realm.
portal router sample, Thomas P. Walton

A portal router will help the game master keep track of where undead emerge from, and where the players can travel to other maps, and so on.

Portals in most games are merely the pinnacle between dimensions, or the threshold between two separate places. In the Nine Portals universe such portals are the conduits of the gods, maintained by the elusive fiery spirits of the netherworld.



To be continued...

Relevant books:
Portal Master's Guide - 1st edition

Ultimate Portal Master's Guide

Book of Doors RPG


Thursday, September 29, 2016

The Goddess of Portals for Role-Playing Games

 This portal role-playing book follows the path on the elemental wheel of the polarity of salt, as well as the powers of venom. To begin this saga of Necro portals, we must recognize the deity responsible for the creation of the first necromancer's portal. Mural is her name. 

Murol is the goddess of portals in the Nine Portals RPG Necroverse. This deity is the link in a growing chain of portal lore which bridges the gap between fantasy and technical details in role playing with portals. Read the Lore and Introduction to this marvelous new addition to the role-playing fantasy world: 

Teleportation technology is man's greatest triumph over the realms. Wielding the power of the gods, man has now claimed a new frontier beyond the space/ time continuum. A new era of quasi-worlds and virtual realms has made it possible for humankind to reach up into the higher planes of existence in a parallel [multi] dimensional construct known to the high-tech civilizations as a slip-gate. 

All the wonders of the universe are now open to humanoids of all races [and other species]. But, alas, so are the horrors of the deepest and darkest abysses in the ultimate void. 

Our first unforeseen consequence of this portal technology begins with the story of Talos. 

Above is my first printout and sketch of the portals manual for necromancers. The title is Necro Portal RPG: The Goddess of Portals. 

In this wondrous volume on role-playing with portals, Necro Portal takes us into the dark realms wherein all fantasy characters are subject to the laws of diabolical technology, insidious magic, and sardonic sorcery. Whereas most of Nine Portals books are presented in an open-ended fashion, featuring the multitude of portals and portal constructs, this particular volume is truly for the necromancer character and the game master who delves in the darker corners of role-playing games. 

Read this first volume of Necro Portal, and learn how Murol turned away from the All-Father, Alu, his son and the King of the Golden Age, Gygatherion, and betrayed even her mother, the goddes Venom, for immortality and power. This is a manual for strategically placing necro portals and networks of diabolical portals in a fantasy adventure game, as well as a lush volume of lore about the goddess of portals. 

Available on Amazon Kindle... 

Friday, September 9, 2016

9 Portals Cards and Miniatures

Conceptualizing the next stage of Nine Portals/ 9Portals Role-Playing Enhancements. Currently suggesting project to prospective partners in the same publishing industry. Michael D. Miller has created some excellent work in the role-playing publication industry, and Nine Portals is interested in collaborating on some new game concepts.

The following is a sample page of what 9Portals RPG would like to do.

Now, as this information has been around for some time (several years now), the concept isn't entirely new. What we're really interested in is bringing good ideas (old and new) together into a medium which will expand the joyful experience of role-playing with portals and portal lore. It is this writer's belief that Nine Portals RPG can, and will, incorporate portals into the might and main of fantasy-adventure gaming.

Take this opportunity to learn about the lore and fictitious history of the portals of power! Get yourself read up with one of our books on portals and role-playing. The wiser game master will consume the latest version of 9PRPG by reading Portals Manual. Then enhance the overall game with the new Necro Portal reference guide and book of lore. The combination of these two books gives the game master a vast wealth of portals (both spells and constructs) to choose from, as well as a means of networking darker portals into a solid fantasy-adventure game. Let us not forget, that a wealth of lore and mythology makes the backbone of collaborative storytelling experience. Never fail to include this!

Tuesday, September 6, 2016

Para Portals

You heard it first from 9Portals RPG--A Para portal is a cack in the fabric of space/time due to instabilities in the environment caused by an existing portal. In essence, a chaos portal opening for an extended period of time, and over a course of many openings, could cause a temporal rift to open nearby, and within the same vicinity as the original portal of influence. A smash portal, for instance, is a very big--albeit, destructive--para portal which is caused by a time storm phenomenon. 

Para portals can be made into and cast as spells. A para portal spell makes a good getaway spell, and an excellent diversion for when the spell-caster is being pursued by enemies. This is because the para portal opens for a very temporary period of time, typically no more than one or two rounds. 

For more information on the use of portals in role-playing games, please read Portals Manual , by Thomas P. Walton, on Amazon Kindle. 

Sunday, August 14, 2016

Roll Save Vs. Mind Numbing

1, 2, 3... Evolution or devolution? Or do you recognize the initiative to monopolize on your predictability? For those who arrived at middle earth during the mobile phone culture this consideration may seem nonsensical. The argument can always be made that better technology is always better than the outdated tools of our forebears. This is fundamentally true, but only so much as the person has experienced having not before having. In essence, the man of technology is like a man of great wealth. Yet, to have a broader perspective gives the game master an idea of what true role-playing essentially is. The less tools players have, the more these players must rely upon imagination to build their world. I found this realization especially true when I first progressed from basic Dungeons and Dragons to Advanced Dungeons and Dragons. And this is not to say anything wrong about either game style. Both are solid.  In some ways, older gamers coming to a game table are like a minority coming to a new first world nation. We bring with us a certain wisdom and experience which cannot be superseded by plastic print ups or circuit boards. Well, at least not entirely. 

Wednesday, August 10, 2016

Necro Portal RPG: The Goddess of Portals, Core Book One

Publishing a short manual on the Goddess of Portals. This first edition of Necro Portal (not the free one that's been on my web page all this time) is in part a book of lore, and a book of minimal technical specs on a variety of necro portals not previously shared publicly. Bookmark 9prpg.blogspot.com

This shortened manual on necro portals dives into constructs of necromancy for portals in role-playing games (paper and dice games). Necro Portal RPG is just 99 cents on Amazon Kindle.  
https://www.amazon.com/Necro-Portal-RPG-Goddess-9Portals-ebook/dp/B01K4C64SU/ref=sr_1_1?s=books&ie=UTF8&qid=1471114124&sr=1-1&keywords=Necro+portal+RPG%27s


Read about the gods and goddesses of the primordial planes, and the necro cyborg alliance.And learn about how the portals were made. Make note of tips for including hints and clues for the presence of necro portals--specifically for necromancy themes and plots!


Wednesday, May 4, 2016

Open Portals to Role Playing and Fantasy Worlds! Nine Portals RPG!

The NEW version of your ultimate guide to using portals in role-playing games is Portals Manual. It's like a monsters manual, but it is for portals. Just shy of 200 pages, this Kindle version recognizes the primordial hierarchy in portals, boasts rich lore on the gods and the giants who built the first universal portals, including 40+ miscellaneous portals, rules for portals in operation (including specs) and combat (stats), and new spells and monsters relevant to elemental and chaos portals. Just under 3 dollars today. 


Download the new Portals Manual for $2.98 on Amazon Kindle! This deal is for a limited time. 

With the new portals manual game masters can easily create portal routers, reference matrix charts, and keep track of bountiful adventures with dynamic control documents, a feature provided only by 9Portals, the original creator of portal systems for role-playing games! 

As part of this special publication, the Portals Manual includes new NPC encounters for specific portals, and conversions for player characters (Including mutations and supernatural transmutations). Join the borg or necromancer elite, and create prestige class characters, fully capable of traversing the evil dimensions of the necroverse or the technological realms of the cyborg rangers. Explore both traditional Dungeons and Dragons style portals and elemental/ chaos portals in this volume of lore and strategy. 

PORTALS MANUAL is the one and only guide to portals for all of your favorite RPG's!